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Lost in the Memory Palace | The Dark Pool
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JC: I think it's the same thing. It confuses
the viewer because we think that video is
just something that's controlled by us,
and all of a sudden the video is
controlling the machinery in real time,
like in George's
Jump
piece or else the
video and the TV screen are becoming
the reality. And it is dislocating. What I
find interesting is the "Aha!" experience
you get when you catch something you
can't really explain–like how we're
integrating with media, how we're
reacting, how we understand perception
and how we understand reality.
BC: Is the purpose of the collaborations to
confuse the sensory apprehension of what
it's like to be in the real world? Every critic
comments about a dislocation that leads to
some extraordinarily intense perceptual
pleasure.
BC: Does the place give you its rhythms for
the audio walks?
JC: I go there and I see. It's very much
like the traditional analogy of how Rodin
would look at a piece of marble and know
what he would do. When I'm walking the
site, it gives me ideas and situations–this
could be cool here, this kind of sound
would work well here. The site gives me
ideas.
BC: So does the story come out of the sound
fragments?
JC: What's weird about it is that it's like
writing three-dimensionally. If I'm
writing, I'll videotape the particular route
and site I think will work the best. A
route has to be constructed so that it's got
texture. It goes back to traditional media;
it's like a drawing where the viewer will
be affected by a particular type of texture.
So as I'm walking, I videotape the whole
route and then I write the script. Some
-
times the pacing works on paper but it
won't work on site. The words have to
resonate with the site in a particular way.
The thing about the walks is that because
the physical environment is always
changing, you can do one several times in
the same site and it will be completely
different. Sometimes I'll do the walk and
things won't line up and then at other
times I'll be testing one and I'll say in the
script, a man is walking in front of me,
and there will be a man walking in front
of me or the lime green car will be there.
Then you say, oh yes, it's happening
today, the world is in complete order.
The synchronicity really freaks people
out.
GBM: The synchronicity is weird. I tested
it five times at Meunster. There's a spot
where she says there's a red car parked
on the street and every time one came up.
It was a different red car but it was too
freaky.
BC: Allen Ginsberg has this notion that
"mind is shapely." That the actual process
of the mind doing things ultimately ends
up in some form or structure.
JC: I believe that. I remember Kaspar
Koenig telling me the first time he did a
walk was at the Louisiana Museum in
Denmark and a helicopter went by on the
soundtrack, and he looked up and there
was a helicopter going by above him. I
think that's the moment he invited me to
the Muenster Sculpture Project. He
thought, if this woman can control the
world, she should be in my show.
BC: When you're involved in scoring and
layering the piece with sound, what's the
content, as far as that idea of sensory
apprehension goes?
JC: Sound enters your body without any
filters, whereas, I think, visually our brain
has a way of analyzing what's coming in. I
can sit there and I can stare and stare and
not really see anything. With sound you
can't really do that.
GBM: Also the way we record the audio
makes it even less perceptible as a
medium because we're using the Kunst
-
kofp Binaural System of recording, so that
basically your senses are being fooled.
You're not sure what you're hearing,
especially because quite often it's
recorded on location. In
The Muriel Lake
Incident
we set up this miniature theatre
but we recorded the sound in a real
theatre. So aurally you sense the presence
of a giant theatrical space. It's another
dislocation of the senses.
JC: It creates 3D sound images.
GBM: You have a microphone in each ear
basically, so it reproduces the way we
hear. It's an old recording technique
they've used ever since they invented
stereo. It's just much more effective now
with digital technology because you have
good microphones and it's totally clean,
without any hiss. It doesn't work if you
play it over loudspeakers but when you
play it on headphones you're hearing
exactly what the person who recorded it
would hear. In
Muriel Lake
, you're
looking at a miniature theatre–it's only
about four feet by four feet–but you're
hearing the sounds of a full movie
re-recorded inside a large cinema.
BC: You hear someone eat popcorn and it
pisses you off.
GBM: Yeah, Janet eating popcorn. That
disjunction of the senses happens in the
walks as well, but in the walks it's more
disorienting because you don't know
what's real and what's fake. You'll hear a
car go by and you'll automatically stop
because you think you're going to be hit.
JC: Even in
The Missing Voice
in London,
there's one part where a car comes down
Wentworth Street and I say, stop and
wait for the car. And even when I was
replaying it to test it out I'd have to wait
for that car. My body wouldn't allow me
to step on the road, even though I knew it
wasn't there. That's the thing about sound
coming in an unmediated manner. I love
it when children listen to 3D sound. They
go crazy because they don't have any
filters.
28
29
top: George Bures
Miller,
Imbalance 3,
1995, installation view,
mixed media.
Photographs courtesy
Plug In gallery,
Winnipeg.
bottom: George Bures
Miller,
Imbalance 2,
1995, installation view,
mixed media.
Robert Enright, "Pleasure Principals: The Art of Janet Cardiff and George Bures Miller,"
Border Crossings
(78) 2001.