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Lost in the Memory Palace | The Dark Pool
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collaborative editor. They go under my
name because I write the scripts and
conceptualize the project, but George acts
like a very creative producer. He'll say, I
don't think this section works, and I'll
say, you're right, and then he says, this
will be better. So it is a fine line between
what is collaborative and what is
individual.
GBM: The walks are very much like
filmmaking and I'm like a film editor.
Now they involve videos as well so I edit
the video.
BC: Do you do the camera work on the video
walks?
JC: George does. I can't handle it. He
wears girl's shoes so they sound like my
shoes.
GBM: We pretend it's Janet.
BC: It's supposed to be your feet in the
point-of-view shots?
GBM: They're not high heels, okay.
They're not girlie shoes. But for the
Carnegie piece it took us three weeks to
find a person with the right-sounding
shoes.
JC: There's one pair I've used for all my
walks because they have a particular
sound, not too clicky and not flat. It's got
the right kind of heel. They are getting
very worn out. For the video walks,
George does the shot because the sound
has to be recorded by a binaural mike at
the same time as the video so he wears
the other girlie shoes. Then I put my
voice on top afterwards. With the audio
walks I'm recording and quite often
talking along with the walking. So it is
subtly different, but I think it's
conceptually interesting to people
because you have this woman's voice
saying, okay, turn to the left, and you
assume the footsteps you hear are hers,
but they're actually his.
BC: Do you storyboard so that you know
exactly what it is you're doing, or do
serendipity and accident play into the
process as well?
JC: What we do is figure out which is the
best route on site and then I generally
stand around a lot and see what patterns
evolve. On our first visit we do a lot of
video tests, replay the tests on the site to
see what actually interests us, and then I
write the script so it'll be appropriate to
the site. Then we go back a couple of
weeks later and do the final audio or
visual shooting. When I'm recording
audio I may be speaking the lines or I may
add the lines in the studio afterwards. By
chance there might be two people
walking by, talking, and that will be
recorded and subtly work with the
narrative; or there might be a car alarm in
the background or something like that.
Then we add tons of layered sound
afterwards. I've only done two video
walks. They are quite different because
people are lining up the video reality with
real reality, so you're using your visual
information as well as auditory
information. And they function quite
differently from one another.
BC: Are they obliged to be more like film
than the audio walks?
GBM: In the audio walks you're using
reality as the visual of the film and the CD
provides the soundtrack. What's different
with the video walks is the hypnotic
quality. The audio walks are hypnotic too,
but there's something about moving back
and forth between the video on the
camera you're carrying and reality that
makes the audio not as important–the
image becomes much more important.
People don't even notice that they're
actually listening to a recorded sound; the
sound becomes almost real to them,
whereas when you're listening to the
sound in an audio walk and you hear a car
go by that you don't see, then you're
really aware that it was recorded.
JC: What is interesting with the audio
walks is how they accentuate the visual
and accentuate the reality. You know how
it is when you're walking along, listening
to music on a headset. It's like the real
world becomes a film with a soundtrack.
That's the way the audio walks work. I
read in some recently published study
how, if you put an audio reference cue
before you show someone a visual thing,
people will see the visual thing more
intensely.
BC: It's actually physiological, then?
JC: Yes, and I didn't realize that. People
just said to me, wow, it really accentuates
the visuals. Why is that? And I didn't
know. I just thought, because it was
heightening your senses. But the video
walks, where people are concentrating on
the screen and what's happening there,
become the reality and the real world
becomes secondary. George has an earlier
piece called
Conversation Interrogation
that some of these pieces really relate to,
especially the video walks. What happens
is that people sit down in a seat in front of
a monitor and see George talking to a
screen on the right, and then all of a
sudden the screen cuts their image into
the sequence, looking off-screen left. It
appears as if they are watching
themselves have a conversation in this
room in the monitor. It's very strange; it's
like taking your own body and throwing
it into another space, in your mind. The
video walks really relate to this sense of
the way video talks to our particular
consciousness of how media works. It can
talk to us about how we relate to media
and how it's very disorienting; it's not just
off there. Our whole body has become
part of it.
26
27
left: Janet Cardiff and
George Bures Miller,
The Dark Pool
, 1994-96,
installation view,
mixed media.
Photographs courtesy
Plug In gallery,
Winnipeg.
right: Janet Cardiff and
George Bures Miller,
The Dark Pool
.
Janet Cardiff and
George Bures Miller,
The Dark Pool
, 1996,
installation view,
mixed media.
Photograph courtesy
Luhring Augustine,
New York.
Robert Enright, "Pleasure Principals: The Art of Janet Cardiff and George Bures Miller,"
Border Crossings
(78) 2001.